15-minute Unreal Engine micro-courses for indie devs. Battle pass systems. Loot boxes. In-game ads. DLC strategies. Watch once. Implement today.
from 300+ course completions
Every course ships exactly one skill. Watch once, implement that day. No hour-long rambles, no padding — pure signal.
Blueprint + C++ implementations for battle pass systems, loot boxes, in-game ads, and DLC pipelines. Copy, paste, ship.
Priced at $9–$29 per course. No subscription trap. Own it forever, update forever.
Each course covers exactly one implementation. Watch it once. Implement it before lunch.
Build a fully functional season-based battle pass from scratch. Tier progression, premium track, XP events — production-ready.
Rewarded video ads that players actually choose to watch. Integration patterns for UnityAds, IronSource, and custom ad servers.
Implement pity systems, weighted randomness, and regulatory-compliant probability displays. Keep players spending, keep it ethical.
No spam. No noise. Just a ping when a new course drops. Unsubscribe any time.